What's the true standard of choosing a game? Is it based on tournament players or fanbase? Is it based on American scenes or international? Do you also request number from Japanese organizers? Do you count sales? Do you accept unlocalized games since you accept unfinished? Why is it inconsistent? How do you explain some games with smaller and less active scenes than others getting the spots? If money hatting is OK then why don't you let subcommunities have a donation drive and pay for the spots? What's your target audience? What's the point of "world largest" when you don't consider international scenes? Do you think you can get away with the side tournament trick AKA throwing a bone to please the scenes you dishonor? How do you feel now more than 20% of Evo isn't a fighting game? Why don't we call it Neuro already? Why don't you add LoL if you care that much about viewers? You hate being called e-sports because you want to feel independent so why you act like a tool? You hate being called e-sports because you want to retain that precious influence from simply being the old gen so why make yourself irrelevant? Can't you use that negotiation power and come up with a better solution? Why are you holding back the community? What's your escape plan if Nintendo decides to pull out and hold its own tournament while the rejected and legit fighting game scenes also do the same?
KEEP
BUILDING
A SCENE
THAT
DOESN'T
BELONG
TO
THE FGC
WHY?
なぜ?
わかんないよ
Daigo Umehara's Event Schedule 2015
- Canada Cup's Master Series [January 9-11]
- 5th Niconico Shotenkaigi [January 18]
- Yonpahi radio show [January 23]
- 6th Niconico Shotenkaigi [January 25]
- Taipei Game Show [Jan 31]
- Tokaigi 2015 [Feb 1]
- 5th Niconico Shotenkaigi [January 18]
- Yonpahi radio show [January 23]
- 6th Niconico Shotenkaigi [January 25]
- Taipei Game Show [Jan 31]
- Tokaigi 2015 [Feb 1]
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