- Part 1 (Ryu, Ken, Chun-Li, Honda, Blanka, Zangief, Guile, Dhalsim, Boxer, Claw, Sagat, Dictator, Viper)
- Part 2 (Rufus, Fuerte, Abel, Seth, Akuma, Gouken, Cammy, Fei Long, Sakura, Rose, Gen, Dan, T. Hawk)
- Part 3 (Deejay, Guy, Cody, Ibuki, Makoto, Dudley, Adon, Hakan, Juri, Yun, Yang, Evil Ryu, Oni)
It's good to see a rebalancing. But doing so just because some people can't win is ridiculous, especially probably more than half of those don't try hard enough or just try to win in a bad matchup. Instead of finding the other way around, they choose to complain.
Capcom should make an improvement only when the game isn't being played as intended. Not just when there're enough complaints. How do you balance characters in your fighting game with players' opinions anyway? Of course, everyone wants to have a good winning percentage with their characters.
These changes are meaningless to the people who play to win. At worst, they'll just change character. Umehara did. But he also won Evo 2010 with weakened Ryu, over SSF4's Rufus. (That time, Rufus's U2 also worked as antiair AND did full damage.)
What I don't like in these changes is they will roll back some characters' move properties to the older versions of the game. It's like telling everyone they have no idea what they were doing.....
Personally, if it's not broken (critical bug, easy infinite loop, weird invincibility, etc), don't fix it. Players spent 1-2 years to learn, practice, and master their characters. If you keep changing, people will think twice before investing their time on the game.
Back to the topic. Arcadia's blog has 2 videos of the Ver.2012 in the first location test.
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