Interview with Blade Arcus producer Tsuyoshi Sawada (his first work was Shining Tears) is posted today.
Summary
- The staff of Studio Saizensen (Shining Hearts/Blade Arcus developer) raised the idea of Shining fighting game.
- Suddenly putting a new fighting game on consoles will be difficult, but since Sega has APM (arcade games distribution network) they can use it promote APM at the same time.
- Choosing partner is a concept of the console Shining RPGs, so it's necessary to have it in Blade Arcus.
- Original characters Ryuga and Pairon are designed for easy to access. They have antiair and projectile, moving attack.
- Ryuga is the first dark hero in Shining series.
- They actually aim for fighting gamers rather than fan of the series.
- It's a footsie-based game.
- The staff had a long argument over whether "Shoryuken" command is considered difficult or not. They don't want it hard for casual players. But their intention is to make this a real fighting game.
- There's no plan for console version.
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