Let's look at the changes that affect Daigo Umehara.
Ryu
- Crouching MK disadvantage on block reduced by 1 frame (-3F → -2F on block)
- Jump MP 1st hit now cancellable into all versions of Air Tatsumaki Senpukyaku
- L, M and H Air Tatsumaki Senpukyaku can now be used in air combos
- EX Hadoken Start-up decreased by 1 frame (12F → 11F)
- EX Air Tatsumaki Senpukyaku hitbox expanded and vacuum effect on hit increased, easier to land all hits
- L and M Shoryuken → EX Focus Cancel → Forward Dash is now -5 on block
- EX Shoryuken (1 hit) →EX Focus Cancel → Forward Dash can be followed by all strikes except throws
- Metsu Shoryuken (UC2) invincibility time increased by 1 frame (8F → 9F)
Evil Ryu
- Vitality increased by 50 (900 → 950)
- Crouching MK disadvantage on block reduced by 1 frame (-4F → -3F)
- Crouching HK start-up reduced by 1 frame (7F → 6F)
- Target Combo 1 (Close Standing MP → HP) can now be done from Far Standing MP
- Senbukyaku (6+MK) hitbox greatly expanded downward
- HK Ryusokyaku start-up reduced by 1 frame (26F → 25F)
- L, M and H Shoryuken → EX Focus Cancel → Forward Dash is now -5 on block
Yun
- Far Standing MP damage increased by 10 (50 → 60)
- Crouching MP damage increased by 10 (50 → 60)
- Jumping MK active frames reduced by 4 (8F → 4F); Crosses up more often
- All versions of Zenpo Tenshin now do 1 damage (0 → 1)
- Ex Zesshou Hohou advantage on block increased by 2 frames (-1F → +1F)
- Diagonal Jump MK active frames reduced by 4 (8F → 4F); Crosses up more often
No comments:
Post a Comment