Daigo Umehara's Event Schedule 2015

- Canada Cup's Master Series [January 9-11]
- 5th Niconico Shotenkaigi [January 18]
- Yonpahi radio show [January 23]
- 6th Niconico Shotenkaigi [January 25]
- Taipei Game Show [Jan 31]
- Tokaigi 2015 [Feb 1]

Tuesday, January 3, 2012

Ougon Musou Kyoku Cross: Notes

I planned to write a review but I don't see myself writing it in the near future so I put everything here.

I've never played OMKX (Xbox 360). I always play the game in Hard mode. I don't use Princess Mode.

Changes
- The game version of OMKC is 2.0. (The original game was updated to 1.10)
- The default settings of a match is 2 life bars (yellow and red) and 2 rounds a game. The timer is 120. I prefer 3 bars with timer 180 (original format) because I think it's the right pace.
- I feel that there're changes in Damage Scaling but I can't prove it. Long combos get less damage reduction than version 1.10.
- I tested some simple combos and most of them do exactly the same damages as ver. 1.10. (See the old numbers in the older posts.)
- Virgilia does less damages. Her L>M>H>crH>MIS>Meta>Odin does 1862 instead of 2070.
- The AI of the old characters are a bit improved, but still too easy in Hard mode. Erika, Dlanor, Rosa are okay. I just hope some of them object or declare Metaworld more often.
- The Meta clock will continue in the next round.
- The new Down Attack doesn't break the game as I was worried. You can follow with an attack only for a second after a knockdown. You don't get an easy big juggle.
- Midair Guard can't block everything. It blocks normal attacks and some special attacks. This's a good news since it keeps this game rushdown-friendly.
- The SP consumption of the 2nd Meta Objection is reduced from 3 to 2.
- Some stages and moves are altered. (Battler's Meta Blue Truth graphics, etc.)
- I still can't tell the difference between Guard Touch and Guard Touch Forward. The graphics look the same. I only know that one or both of them gives you a big frame advantage not found in the old version.
- You still can escape a throw even when stunned in this version.
- Black Battler (normal version) recovers from dizzy faster.

Arcade mode (story mode)
- If you pick certain teams, it'll have deeper story and CG ending. There'll also be credit roll. Normal ending is just a picture of gold ingot, no system voice unlock, and it'll send you back to the title screen.

Record
This's a real nice feature. It keeps tracking many stats.
- Your fastest clear time in story of all characters.
- Character usages, in times and percentage.
- Your max combo of all characters.
- Your max damages of all characters.
- Your online records (characters, play, win, lose, draw, disconnect)
- Your RPs of all characters. (RP or Rating Point works like BP in SF4)

3 new stages
- Cathedral
- Prirate Ship
- Library

2 semi-new stages (from OMKX)
- School Festival (It's altered, and the default BGM is changed to Tsurupettan from Silver Forest. A collaboration.)
- Aquarium

Picture mode
Any illustration in loading screen or event CG you unlocked in the game will be here. There're 521 of them.

Black Battler
I finished story mode on Hard difficulty without continue or losing a round. (I didn't change anything in Config, it's still 2 rounds a game.) After the ending CG, Black Battler came out. He has 8 abilities activated before the fight, during his Meta, and before the next round. His partner is himself in different color. The AI is also good. Apparently it's a joke last boss that you're not supposed to win. If you lose, there's no continue. I heard that even one of the finest OMK players couldn't beat him, too.

I tried to unlock him but it's not until I finished the story mode using Battler and Beatrice team. (no round lost, no continue) I didn't try Easy and Normal so I don't really know the conditions.

Stun test
I tested Ange's See You again + Stun Boost on all characters.
Rosa - Not dizzy
Ange - Not dizzy
Battler - Not dizzy
Beatrice - Not dizzy
Lucifer - Not dizzy
Virgilia - Not dizzy
Kanon- Not dizzy
Shannon - Not dizzy
Eva - Dizzy
Chiester 410 - Not dizzy
Ronove - Not dizzy
Jessica - Not dizzy
George - Dizzy
Erika - Not dizzy
Dlanor - Not dizzy

Battler's Meta Blue Truth + Stun Boost on all characters.
Rosa - Dizzy
Ange - Dizzy
Battler - Dizzy
Beatrice - Dizzy
Lucifer - Dizzy
Virgilia - Dizzy
Kanon- Dizzy
Shannon - Dizzy
Eva - Dizzy
Chiester 410 - Dizzy
Ronove - Dizzy
Jessica - Dizzy
George - Dizzy
Erika - Dizzy
Dlanor - Not dizzy

Midair guard test
Ange's Mamon - Not blocked
Battler's Blue Truth - Not blocked
Beatrice's Seven Stakes - Blocked
Beatrice's Ballista Shot - Not blocked
Virgilia's spears - Not blocked
Shannon's pink mirror - Not blocked
Chiester 410's arrow - Not blocked
Erika's Sonic Boom - Not blocked

Berserk and Armor Boost test
Virgilia's L>M>H>crH>MIS>Meta>Odin (1862 damages, 13 hit combo)

Test 2
- Partner is Eva. (Berserk activated during Meta)
- Opponent's partner is Dlanor. (without ability)
- Opponent is set on Combo Guard.
- Tested immediately after the round starts. (not in a corner)
Tested on Rosa = 2021+ dizzy
Tested on Ange = 2021 + dizzy
Tested on Battler = 2021 + dizzy
Tested on Beatrice = 2021
Tested on Lucifer = 2021 + dizzy (rare)
Tested on Virgilia = 2021 + dizzy
Tested on Kanon = 2021 + dizzy
Tested on Shannon - This combo doesn't work after M.
Tested on Shannon without L> part = 2186 + dizzy
Tested on Black Battler = 2021 + dizzy
Tested on Eva = 2021 + dizzy
Tested on Chiester 410 = 2021
Tested on Ronove =  2021
Tested on Jessica =  2021
Tested on George = 2021 + dizzy
Tested on Dlanor = 2021 (opponent's partner is Ronove)

Test 3
- Partner is Eva. (Berserk activated before the combo by Normal Touch)
- Opponent's partner is Dlanor. (without ability)
- Opponent is set on Combo Guard.
- Tested immediately after the round starts. (not in a corner)
Tested on Rosa = 2328+ dizzy
Tested on Beatrice = 2328
Tested on Chiester 410 = 2328
Tested on Ronove = 2328
Tested on Jessica = 2328
Tested on Black Battler = 2328 + dizzy
Tested on Dlanor = 2328 (opponent's partner is George)

Test 4
- Partner is Battler.
- Opponent's partner is Dlanor. (with Armor Boost by Normal Touch)
- Tested immediately after the round starts. (not in a corner)
Tested on Beatrice = 930
Tested on Eva = 930 + dizzy
Tested on George = 930 + dizzy
Tested on Black Battler = 930 + dizzy

Test 5
- Partner is Eva. (Berserk activated during Meta)
- Opponent's partner is Dlanor. (with Armor Boost by Normal Touch)
- Tested immediately after the round starts. (not in a corner)
Tested on Beatrice = 1010
Tested on Eva = 1010 + dizzy

Test 6
- Partner is Eva. (Berserk activated before the combo by Normal Touch)
- Opponent's partner is Dlanor. (with Armor Boost by Normal Touch)
- Tested immediately after the round starts. (not in a corner)
Tested on Beatrice = 1165
Tested on Lucifer = 1165
Tested on Chiester = 1165 + dizzy
Tested on Ronove = 1165 + dizzy
Tested on Black Battler = 1165 + dizzy

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