Daigo Umehara's Event Schedule 2015

- Canada Cup's Master Series [January 9-11]
- 5th Niconico Shotenkaigi [January 18]
- Yonpahi radio show [January 23]
- 6th Niconico Shotenkaigi [January 25]
- Taipei Game Show [Jan 31]
- Tokaigi 2015 [Feb 1]

Monday, January 12, 2015

Canada Cup Master Series summary

Info
- Canada Cup's previous champions are invited (Umehara (2010), Kazunoko (2011), Xiaohai (2013), Pepeday (2014)
- Louffy is invited as Evo 2014 champ
- Snake Eyez qualified from winning Wednesday Night Fights Season 3
- PR Balrog qualified from winning tournament in Day1 (Jan 9)
- Last two days is pay-per-view ($14.95)
- Stream Day 1 (Jan 9)
- Stream Day 2 (Jan 10)
- Stream Day 3 (Jan 11)
- Due to terrorist attack in France, flights were delayed and Louffy arrived on the last day

Prizes (Canadian $)
  • $10,000 for 1st place
  • $4,000 for 2nd place
  • $2,500 for 3rd place
  • $1,000 for 4th place
  • $750 for 5th and 6 place
  • $500 for 7th and 8th place

Saturday, January 10, 2015

[20141108] Blade Arcus tournament highlights from Port24 Yagoto

These are highlights from Blade Arcus tournament held at Port 24 Yagoto game center on November 8, just 3 days after the game was released.

Kubo (Marvel/UNI/P4U player), Tsujikawa (BlazBlue/P4U player), and Cho (BlazBlue/Marvel player) also participated.

Kubo (Pairon) vs. Cho (Isaac)


Tsujikawa (Xiaomei) vs. Yukihime-tsukai (Rage)


[Semi-final 1] Yukihime-tsukai (Rage) vs. Masao (Altina)


[Semi-final 2] Heihoo (Rage) vs. Cho (Isaac)


[Final] Yukihime-tsukai (Rage) vs. Cho (Isaac)


See also:

Thursday, January 8, 2015

[20141124] Blade Arcus highlight (Roselinde)

This's a casual match before tournament at Akihabara Leisureland on November 24 last year.

The Roselinde player is Tahichi. Some people probably know him as a Yukari player in P4U.



See also:

Wednesday, January 7, 2015

[20150103] Blade Arcus tournament at Ko-Hatsu

This's video of Ko-Hatsu's 4th Blade Arcus tournament held on January 3.

3:50 - Roselinde/Xiaomei (Japan's No.3) vs. Pairon/Ryuga
8:35 - Roselinde/Xiaomei (JP's No.3) vs. Sakuya/Xiaomei (JP's No.5)
13:20 - Pairon/Ryuga vs. Sakuya/Xiaomei (JP's No.5)
17.50 - Pairon/Ryuga vs. Roselinde/Xiaomei (Japan's No.3)
21:10 - Pairon/Ryuga vs. Sakuya/Xiaomei (JP's No.5)
26:00 - Roselinde/Xiaomei (JP's No.3) vs. Sakuya/Xiaomei (JP's No.5)
31:10 - Roselinde/Xiaomei (JP's No.3) vs. Sakuya/Xiaomei (JP's No.5)
The rest - Training




See also:

Shosen Book Tower promoting UmeBooks

Tip from Mad Catz Japan. The 8th floor of Shosen Book Tower bookstore in Akihabara currently has a whole shelf of Daigo Umehara's related books. (Willpower to Keep Winning, Match Theory, Umehara Column, To Live Is To Game, Fighting Gamers, Tonari no Pro Gamer)



[20150106] Blade Arcus Tuesday at Ko-Hatsu



See also:


Thursday, January 1, 2015

Umehara: Button mashing is the real fun

Daigo Umehara dropped some wisdoms again in the talk session in the Niconico's "Challenge Umehara" event yesterday.

During the talk about Street Fighter V and an ideal fighting game, Umehara pointed out that the real fun in a game lies in pushing buttons (lever/stick doesn't count).

Umehara explained that it all comes down to the fact that people want to push buttons and get some reward. A game is more fun when they can do this as much as they want. As a result, a game is less fun if it promotes defensive play style–because they are given less time to push buttons.

Umehara also added that you will be penalized for doing nothing in other games such as mahjong and poker. That makes him wonder why it is viable to do nothing in fighting games. He suggested that a fighting game should promote play-making, for example, by limiting how many times you can block (10 times) or escape a throw (5 times) and reducing timer from 99 seconds to 40-50 seconds per round.

Umehara said that, just like in real world, people who work deserve recognition, regardless of their skill. Beginners should be able to win simply because they work harder in a match.

As for Street Fighter V, Umehara feels that the game's pace is too slow, as there was nothing else to do during the long block stun. He suggested that players should be able to perform something, not just waiting for the sequence to finish. He understands that it is still in development, but warned that Capcom definitely don't want to launch the game without some tweaks.